Неизвестен

Grimoirium Imperium

two-hundred and ninety-third degrees no conjurations may take place.

In the two-hundred and ninety-fourth to three-hundredth degrees the stars are right for Moivoo, who appears in a form so complex that no man can describe him.

In the three-hundred and first to three-hundred and seventh degrees the stars are right for Beeluge, who appears like a huge lizard with the mouth of an insect.

In the three-hundred and eighth to three-hundred and fourteenth degrees the stars are right for Caim, who appears like a hissing spider thing.

In the three-hundredth and fifteenth to three-hundred and twenty-first degrees the stars are right for Lusoath, who appears like a great cone of crystal, which no man should touch, or else his mind be stolen away.

In the three-hundred and twenty-second to three-hundred and twenty-eigth degrees the stars are right for Lusoath, who appears like a great walking mass of earth.

In the three-hundred and twenty-ninth to three-hundred and thirty-fifth degrees the stars are right for Tsapetae, who appears like a great swirling darkness.

In the three-hundred and thirty-sixth to three-hundred and forty-second degrees the stars are right for Nun-Buhan, who will appear all around the magician like a great horde of worms.

In the three-hundred and forty-third to three-hundred and forty-ninth degrees the stars are right for Hasariel, who will appear like a large flying fiend.

In the three-hundred and fiftieth to three-hundred and fifty-sixth degrees the stars are right for Carr-Vephat, who will appear like a vast mass with dark globes circling all around.

In the three-hundred and fifty-seventh to third degrees the star are right for Detathit, who appears like a river of grabbing hands and dragon's heads.

During the fourth to sixth degrees there must be no conjuration and you must carry out the Great Banishing ritual.

Now that you know their times, names and seals I shall once more urge you never to summon any of them except in very exceptional and important situations - if you are a ruler than I tell you neever to summon them for battle, or else chaos will ensure. If you are curious I tell you never to summon them to satisfy that curiosity or much terror and death will come of it. If you would manipulate them to bring you your desired then summon them not, but instead conjure a name of Nyarlathotep, for the Old Sprits will not heed your desires because they have no masters. You must also know that there is no way to banish the Old Spirits, they shall only depart when the stars change and become wrong for them.

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LIBER TERTIUM

In this book I shall explain the creation of the magical tools that the magician will need to summon the spirits which I have told of in the last two chapters. Take care to construct the tools exactly as I tell you and as I have been told by the names of the hours, for if you do not then they will hold no power. I know of the tools for the lesser conjurations, those of the names of the hours, and I know of the tools which the magician shall use to conjure the Old Spirits - but I only know a few methods of protection against the Old Spirits. For this reason I pray that you will summon the names of Etonetatae, Badero and Nerexo and command them to speak truly to you and to tell you of any protective devices which are available against the Old Spirit which you seek to conjure.

In all matters of conjuration you will need the cardinal tools of the wand, the knife, the perfume, the fire and the parchments. When one would conjure the Old Spirits you will also need the sword, the stones and the ring. Additional to all these things the magician must be wearing the appropriate clothing, which bears the appropriate seals and signs.

Firstly the robe is to be made of black material and should be a hooded garment. The robe is to be a new robe made of the magicians hand and should never be used for anything but the work - else it will be spoiled. Starting upon the first day of the week you must do the following - In the hour of Venus you should make the final stitch in the garment and keep it hidden until the next day. On the next day, in the hour of Mercury you should create the following seal on the left arm of the garment and keep it hidden until the next day.

On the next day, in the hour of the Moon you should create the following seal on the right arm of the garment and keep it hidden